That said, much of the Balance tree is boring, passive and just not fully designed (which has been said in Blue). For example, Starsurge is given to you as soon as you choose Balance as your specialisation, but then the talent for it is still there.
The "Balance Druid" bonus gives 'pushback reduction' on Wrath, Starfire, Entangling Roots, Hurricane, Typhoon (huh?), Hibernate, and Starfire (twice?).
"Feral Druid" has no tooltip description.
"Restoration Druid" has 'pushback reduction' on Healing Touch, Regrowth, Tranquility, Rebirth, and Nourish.
Pretty much anything that was remotely boring is no longer in the tree with the exception of: Moonglow and Balance of Power. Other casters are getting hit as part of their spec declaration, so it wouldn't surprise me to see Balance of Power disappear in the near future. Moonglow, however, is a surprise to see still there as it is much more of a Resto talent. I expect it to simply be a placeholder so that Balance Druids are able to progress down their talent tree for the time being, as tier2 is very boring (3pnt Moonkin and 3pnt Lunar Justice). Also, the first two tiers are made up of solely 3pnt talents, which doesn't make for great streamlining whatsoever.
Currently, Earth and Moon, Nature's Splendor, and Dreamstate have vanished. Dreamstate isn't a surprise, but Earth and Moon is. Nature's Splendor is something that I'd like to see kept, however, I've been unable to log back in to check whether it's been baked into the base spells. (Edit: Insect Swarm is 14sec by the tooltip and Moonfire is 15sec)
Moonkin Form and Typhoon are likely base spells of Balance (I had them in my spellbook after completing my spec), as they are no longer in the talent tree.
All in all, I think class design is progressing in leaps and bounds, and I believe we'll see some interesting construction over the next few builds. Nothing regarding Moonkin can be truly critiqued until the trees are further developed.
It appears Mark of the Wild is now giving 7% to Strength, Agility, Stamina, and Intellect. It was previously only 5%. Small change, but a change nonetheless.
Druids aren't as far along as paladins, so I'm sure we'll hear now how they are always last. :) - GC
Q u o t e:
Let me guess, Paladins will be last :P